﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

/// <summary>
/// 武学等级划分
/// </summary>
public class WuxueGrade {

    /// <summary>
    /// 武学id
    /// </summary>
    public string WuxueId { get; set; }
    /// <summary>
    /// 等级
    /// </summary>
    public int Grade { get; set; }
    /// <summary>
    /// 等级名称
    /// </summary>
    public string Name { get; set; }
    /// <summary>
    /// 描述
    /// </summary>
    public string Intro { get; set; }
    /// <summary>
    /// 所需经验
    /// </summary>
    public int Exp { get; set; }
    /// <summary>
    /// 攻击
    /// </summary>
    public int Attack { get; set; }
    /// <summary>
    /// 攻击范围
    /// </summary>
    public Constant.AttackRange AttRange { get; set; }
    /// <summary>
    /// 防御
    /// </summary>
    public int Defense { get; set; }
    /// <summary>
    /// 眩晕效果
    /// </summary>
    public int Vertigo { get; set; }
    /// <summary>
    /// 眩晕概率
    /// </summary>
    public int VertigoChance { get; set; }
    /// <summary>
    /// 抵抗眩晕概率
    /// </summary>
    public int VertigoResistChance { get; set; }
    /// <summary>
    /// 昏迷效果
    /// </summary>
    public int Coma { get; set; }
    /// <summary>
    /// 昏迷概率
    /// </summary>
    public int ComaChance { get; set; }
    /// <summary>
    /// 抵抗昏迷概率
    /// </summary>
    public int ComaResistChance { get; set; }
    /// <summary>
    /// 中毒效果
    /// </summary>
    public int Poison { get; set; }
    /// <summary>
    /// 中毒概率
    /// </summary>
    public int PoisonChance { get; set; }
    /// <summary>
    /// 抵抗中毒概率
    /// </summary>
    public int PoisonResistChance { get; set; }
    /// <summary>
    /// 施展速度
    /// </summary>
    public int Speed { get; set; }
    /// <summary>
    /// 生命消耗
    /// </summary>
    public int HpConsume { get; set; }
    /// <summary>
    /// 内力消耗
    /// </summary>
    public int MpConsume { get; set; }
    /// <summary>
    /// 体力消耗
    /// </summary>
    public int VitConsume { get; set; }
    /// <summary>
    /// 冷却时间
    /// </summary>
    public int Cd { get; set; }

}
